Computer programs have all but infiltrated every aspect of our lives. Everything from mobile phones, televisions, traffic lights, theme parks, agriculture to sport, depends on computers and their programmes. Soon cars will drive themselves, our fridges will be able to order their own replacement groceries, and computers will have the same processing power as our brains. The future is coming quickly and the digital age needs the next computer scientist.
From the beginning of Year 7, we prepare our students to live in a changing digital world, teaching a range of skills and tools which they will use every day and into their future. At GCSE and A Level, we offer a selection of courses to suit all students who wish to continue their studies in Computer Science or Information Communication Technology (ICT).
Key Stage 3
Content
From 2026, the TPSH Computing Department will follow a spiral curriculum at KS3.
This will allow students to come back to topics each year and build on their prior knowledge.
The topics for each half term are described below.
- Tools
- Safety & Security
- Hardware
- The Internet & The Future
- Algorithms
- Programming
Year 7
Tools
In Year 7 students will develop their understanding of their Chromebooks and G Suite software.
Safety & Security
Students will here learn about online safety and keeping themselves safe when online.
Hardware
Students will understand Data Representation; how computers store different types of data in binary
The Internet & The Future
Students will learn the difference between the internet and the world wide web, demystifying how computers communicate with each other.
Algorithms
Students will learn the fundamentals of algorithm writing, exploring pseudocode and starting to look at Python and BBC Micro:bits
Programming
Students will explore the BBC Micro:bits and put their learning about algorithms into practise.
Year 8
Tools
Here students will build on their learning about G Suite, and learn about Canva. Here they will create magazines and videos using the platform, adding another tool to their belt!
Safety & Security
Students will take the principles of online safety and begin to apply them to groups of people and organizations, rather than just themselves. Students will use the Wannacry attack of 2018 as a case study to ‘hook’ their learning on.
Hardware
Students know how data is represented in a computer, in theory but how does that work in the real world? Students will learn about different types of hardware and how they work together
The Internet & The Future
Students learn about the Internet of Things. With an understanding of the internet itself, students will here explore the world of connected devices and smart things.
Algorithms
Students here develop their understanding of algorithms, looking at searching and sorting algorithms. They prepare to apply these algorithms to larger programs.
Programming
Students in Year 8 will learn about videogame development with Makecode Arcade, building on their learning in algorithms and programming.
Year 9
Tools
In Year 9, students will learn about web development tools, such as Wix, Google Sites, and Canva Webpages. This topic will leave students fully equipped to create all manner of digital artefacts!
Safety & Security
Students understand how to protect themselves with online safety and organisations with cyber security, but what about society, the environment, people’s digital privacy? This topic explores the impact of computing on the world around us and the people who live there!
Hardware
Students understand the core components of computer hardware, but does this apply to other devices? In this topic students will explore the world of robotics and drones, identifying key similarities and differences with personal computers.
The Internet & The Future
Students understand what the internet is and how it is applied to the Internet of Things, but what comes next? In this topic we explore Large Language Models, Virtual Reality, Cryptocurrency, and more!
Algorithms & Programming
In the final term of Year 9, students have the opportunity to apply everything they have learned in KS3 as they compete in the Three Thing Game Challenge.
Each form group will be given a different, random set of three words, and will be tasked with designing, creating, marketing, and evaluating a videogame based on those three words.
This final topic gives students an opportunity to revisit their favourite parts of the course, and strengthen their holistic understanding of computing as an industry, not just as a subject.
| Half term 1 | Half term 2 | Half term 3 | Half term 4 | Half term 5 | Half term 6 | |
| Tools | Safety & Security | Hardware | Internet | Algorithms | Programming | |
| 7 | G Suite | Online Safety | Data Representation | What is the internet? | Algorithms 101 | Microbits |
| Learning to use G Suite, Chromebooks, and completing digital work feeds into… | Learning to be safe online and treat others respectfully feeds into… | Learning how computers understand data feeds into… | Learning what the internet is and its structure feeds into… | Learning how to write an algorithm to solve a problem feeds into… | Learning to program microbit computers with blocks and python feeds into… | |
| 8 | Digital Editing | Cyber Security:
WannaCry |
Computing Hardware | Internet of Things | Algorithms 102 | Makecode Arcade |
| Learning to create digital artefacts that are designed well and meet the brief feeds into… | Learning to keep data and computer systems safe by studying the WannaCry attack of 2018 feeds into… | Learning how computers store data and use it feeds into… | Learning what the internet of things is, its dangers, and opportunities feeds into… | Applying algorithmic thinking to solving common computational problems, like searching and sorting, feeds into… | Learning to program videogames and understand the videogame industry feeds into… | |
| 9 | AI & Web Tools | Impact of Computing | Robotics and Drones | The Future & AI | The Three Thing Game Challenge | |
| Making websites with digital design skills and artificial intelligence tools to support human endeavour | Considering the wider impact of computing on people, society, and the planet | The application of computer hardware in robotics and drones. | Considering the future of the industry, what is coming next, and what the immediate dangers and opportunities might be. | Completing the Three Thing Game challenge allows students to develop a videogame in groups based on three random words. | ||
Assessments
Students complete a unique type of assessments in KS3 computing, called Showcases. Students have the same criteria for each assessment in KS3, with marks being given for Design, Communication, and Content. The rubric is available to see here.
Year 7 showcase their understanding of a topic in slideshow presentation.
Year 8 showcase their understanding of a topic in a video.
Year 9 showcase their understanding of a topic on a webpage.
Homework
Homework is set each fortnight in KS3 Computing, and will appear on Google Classroom on Monday morning. It will then be due two weeks later.
Students will always know when homework will appear and when it is due. This also provides 10 school days to speak to their Computing teacher for help and support.
Homework in Computing will take one of three forms:
Vocabulary pre-learning
Students are given keywords for an upcoming topic and complete a series of activities for the words provided.
Spaced practice
Students will return to a previous topic and complete an activity on it. This will encourage students to look back on previous learning, strengthen their understanding, and begin creating links between topics. This homework will be formally marked with written feedback and a grade.
Digital learning
Students will use a digital learning tool to continue learning outside of the classroom
Year 7 will use Typing.com to improve their touch typing
Year 8 will use Flipgrid to create videos about current affairs
Year 9 will complete badges to work towards iDEA Award.
More information about the award can be found here.
Key Stage 4
Students at KS4 can opt to continue with Computing in either Computer Science or ICT for 5 hours per fortnight. We offer two options: AQA GCSE Computer Science or NCFE Technical Award in Interactive Media.
AQA GCSE Computer Science (8525)
The course is designed to challenge students to approach software and technology from a new perspective; with an appreciation and understanding of how common apps and programs have been created. In Year 10 we will start with the fundamentals of programming ensuring everyone has a basic understanding of the key techniques. We currently use Repl.it and learn Python.
As well as learning how to write code, students will additionally learn about:
• Algorithms
• Data Representation
• Computer Hardware
• Networking
• Cyber Security
• Databases
• Consequences of Computing
The course assessed with two exams:
1. Computational Thinking and Problem Solving (50%) – 1hr 30 minute exam
2. Written Assessment on Computer Theory (50%) – 1hr 30 minute exam
This course is ideal for students who enjoy the problem solving, coding and mathematical part of Computing.
Pearson BTEC Tech Award in Creative Media Production
The UK’s creative industry is a global powerhouse, leading the world in film, television, advertising, and digital content. To maintain this success, we need the next generation of talented creators, producers, and technicians who can bring fresh ideas to life. This course is your first step into that exciting world.
This BTEC is a practical, hands-on course designed for students who want to create. You’ll learn the entire production process from initial idea to final product, developing the technical skills and creative knowledge needed to work in sectors like filmmaking, social media marketing, and graphic design.
What You’ll Learn
This course is built around developing real-world skills. You will:
- Analyse existing media products to understand how they are constructed to engage audiences.
- Develop practical skills using industry-standard software and hardware, including cameras, audio equipment, and editing suites.
- Manage a creative project from start to finish, responding to a client brief to plan, produce, and edit your own original media product.
- Build a professional portfolio of your work that you can use for university, apprenticeship, or job applications.
Course Content and Assessment
The course is structured around three main components, which are assessed through a combination of coursework and one externally assessed task.
- Component 1: Exploring Media Products You will investigate a range of media products and explore how media producers create meaning and engage their target audience.
- Component 2: Developing Digital Media Production Skills This is where you get hands-on. You will learn and apply skills in different media sectors, such as audio/podcast production, filmmaking, and graphic design, building your technical confidence.
- Component 3: Create a Media Product in Response to a Brief Bringing it all together, you will be given a professional brief and will have to plan, produce, and review a final media product for a specific client and audience.
This course is ideal for students who are creative, enjoy practical work, and are passionate about media in all its forms. It provides a fantastic foundation for a future in one of the UK’s most dynamic industries.
Key Stage 5
Students at KS5 have Computer Science for 9 hours per fortnight.
AQA A Level Computer Science
This course brings together an exciting mix of practical and theoretical Computing which will appeal to students interested in problem solving and the science of how computers work.
In Year 12, we cover algorithms, data structures, theory of computation and data representation. Students will further develop their programming skills in languages such as Python, VB and C#, exploring the difference between procedural code and Object Orientated Programming (OOP).
In Year 13, students study theory components on how computer systems work, and how they make possible the things that we all do with them. Additionally, in Year 13 there is a substantial programming project, which can be done in any language or platform. Students work with a client and their stakeholders to make iPhone Apps, interactive websites and educational games, to name a few ideas.
This course is ideal for students who achieve a 6 or above in their Computer Science and Maths GCSEs, and who may be looking to study Computer Science at University.
Enrichment
Computing Social
Wednesdays after school in B8 with Mr Woolston
Spend time with likeminded students, play games, complete homework, use the resources in the department.
Competitions
Several national competitions run throughout the year and students have the opportunity to take part. Competitions that have been run recently include:
– BEBRAS
– AWS GetIt
– Cyber First
– SAMSUNG Solve for Tomorrow
Projects
Several TPS students work on independent projects. Computing teachers and rooms are available to support these projects. Talk to your computing teacher if you have an idea you want to do, but don’t know where to start!
Raising Aspirations
Computing is a subject that everyone needs to function effectively in modern society. It is vital for students to enable them to make choices across a wide range of careers. Most employers are looking for people with Computing skills and qualifications. The Computing industry is constantly evolving and changing, but careers for which employees need Computing skills include everything from artists, game designers and advertising executives to web designers, programmers, technicians and network engineers – plus many more.
Staff
- Mr Alex Woolston – Head of Computing Department
- Miss Rachel Clarke – Teacher of Computing
- Mr Benjamin Mensah – Teacher of Computing; Teacher of Media
